Mouse Sensitivity Converter
Switching games? Convert your sensitivity so your aim feels exactly the same, and see your cm/360.
How to Use the Mouse Sensitivity Converter
Every game uses its own sensitivity scale. This converter uses each game's yaw value (degrees turned per mouse count) to give you the matching sensitivity in the other game.
- Pick your current game. Choose the game you already know your sensitivity in.
- Enter your sens and DPI. Type your in-game sensitivity and mouse DPI.
- Pick the new game. The converted sensitivity appears instantly.
- Check cm/360. That's how far you move the mouse for a full turn.
How the Conversion Works
Converted sens = your sens × your game's yaw ÷ new game's yaw. For example, CS2 and Apex use the same yaw (0.022), so the number stays the same. Valorant's yaw is 0.07, so CS2 sens ÷ 3.18 gives Valorant sens.
What Is cm/360?
cm/360 is the distance your mouse travels for one full 360° turn. It's the most honest way to compare sensitivity across games and DPI settings. Most competitive players sit between 25 and 60 cm.
What Is Mouse Sensitivity?
Mouse sensitivity is how far your view or cursor moves for a given amount of mouse movement. In games, it's the number in the settings menu. But that number alone doesn't mean much, because every game uses a different scale. A sensitivity of 1 in Valorant turns you much further than a 1 in CS2.
To compare settings properly, you need to combine two things: your mouse DPI and the game's sensitivity value. That gives you eDPI, or even better, cm/360.
How This Converter Works
Every game turns your view by a fixed number of degrees for each mouse count, multiplied by your sensitivity. That number is called the yaw. We store the yaw for each supported game, then use this formula:
new sens = old sens × old yaw ÷ new yaw
If you also change DPI, we adjust for that too: new sens × new DPI = old sens × old DPI after conversion. We also show your cm/360 and inches/360, which tell you exactly how far you move your mouse for a full turn.
What Is cm/360?
cm/360 is the distance you move your mouse to turn 360° in game. It's the one number that means the same thing in every game. If your CS2 setup is 40 cm/360 and your Valorant setup is also 40 cm/360, your aim will feel the same in both.
| cm/360 | Feel | Common in |
|---|---|---|
| Under 25 | High sens, fast turns | Fast arena shooters, Fortnite |
| 25 to 40 | Medium | Apex, Overwatch 2 |
| 40 to 60 | Low sens, precise | CS2, Valorant |
| Over 60 | Very low | Some pro tactical players |
How to Find Your Ideal Sensitivity
- Start with a cm/360 between 30 and 45.
- In a practice range, do a full 180° turn with one comfortable arm motion. If you have to lift the mouse, your sensitivity is too low.
- Track a moving target. If you constantly overshoot, lower it. If you constantly fall behind, raise it.
- Change in small steps (about 10%) and give each change a few days.
- Warm up with the aim trainer to compare settings.
Common Mistakes
- Leaving mouse acceleration on. Turn off "Enhance pointer precision" in Windows for consistent aim.
- Changing sensitivity every day. Muscle memory needs time.
- Ignoring DPI when copying a pro's settings. Match their eDPI or cm/360, not just the in-game number.
- Forgetting scoped sensitivity. Zoomed sensitivity is often a separate setting.
Windows Settings That Affect Sensitivity
Most modern games use raw input, which ignores the Windows pointer speed slider. But some older games and the desktop don't. For gaming, keep the slider at the default (6 of 11) and turn off "Enhance pointer precision". That way, what you set in the game is what you get.
Related Tools
Measure your real DPI with the DPI test, check your eDPI with the eDPI calculator, and warm up with the aim trainer. Our guide to converting sensitivity explains the maths in more detail, with examples for CS2, Valorant and Apex.
Sensitivity Glossary
| Term | Meaning |
|---|---|
| Yaw | Degrees per count |
| cm/360 | Distance for a full turn |
| FOV | Field of view |
| ADS | Aim down sights |
| Monitor distance | Matching by screen position |
Summary
Choose your games, enter your sensitivity and DPI, and copy the result. Check that cm/360 matches, then fine-tune scoped settings in a practice range. Keep raw input on and acceleration off for the most consistent results. With your aim matched across games, you can switch titles without losing your touch, and spend your time playing instead of re-learning.
Quick Tip
Tip: after converting, play one practice match before ranked games. Small differences in field of view and zoom take a few minutes to settle into, and your aim will feel natural much faster if you warm up first. Enjoy the consistency. Come back and test again any time something feels different, because catching small changes early is always easier than fixing big ones later.
Supported Games and How They Compare
Many shooters share the same sensitivity scale because they come from the same engine family. CS2, Apex Legends, Team Fortress 2 and other Source-based games use the same yaw, so the number transfers directly. Valorant uses a scale that's about 3.18 times bigger, so a CS2 sens of 1.0 becomes about 0.314 in Valorant. Overwatch 2 uses a scale about 3.33 times smaller than CS2, so 1.0 in CS2 is about 3.33 in Overwatch 2.
| From CS2 sens 1.0 to | Equivalent |
|---|---|
| Apex Legends | 1.0 |
| Valorant | ≈0.314 |
| Overwatch 2 | ≈3.33 |
Values are approximate and can change if a game updates its sensitivity system. If something feels off after a patch, check the game's official notes.
Hipfire vs Scoped Sensitivity
Converters match your normal (hipfire) sensitivity. When you aim down sights or use a scope, games apply a separate multiplier, and each game handles it differently. Some match by field of view, others by a fixed ratio. After converting your hipfire sens, go into a practice range and adjust the scoped multiplier until zoomed flicks feel natural.
Field of View and Feel
Two games with the same cm/360 can still feel slightly different if their field of view (FOV) is different. A wider FOV makes things on screen look smaller and movement look faster near the centre. That's why some players prefer to match by "monitor distance" instead of 360 distance. For most people, matching cm/360 is close enough, and your brain adapts within a session or two.
Pro Settings: A Starting Point, Not a Rule
It's tempting to copy your favourite pro's settings. That can be a good starting point, but remember they practise for hours every day, often with large mouse pads and arm aiming. If their cm/360 needs more space than your desk has, you'll be lifting your mouse constantly. Use their eDPI as a reference, then adjust for your setup with the eDPI calculator.
Step by Step: Converting Your Sensitivity
- Choose the game you're coming from and enter your sensitivity.
- Enter your DPI. If you're keeping the same DPI, leave it as is.
- Choose the game you're going to.
- Copy the new sensitivity into the new game's settings.
- Check the cm/360 shown. It should match your old game.
- Play a practice round and fine-tune scoped sensitivity.
Real-World Examples
| From | To | Result |
|---|---|---|
| CS2 2.0 at 400 DPI | Valorant at 400 DPI | ≈0.63 |
| Valorant 0.4 at 800 DPI | CS2 at 800 DPI | ≈1.27 |
| Apex 1.5 at 800 DPI | CS2 at 800 DPI | 1.5 |
These are rounded examples. The converter gives more precise values.
Mouse Sensitivity on the Desktop
Sensitivity isn't only for games. On the desktop, cursor speed comes from your DPI combined with the system pointer speed. On Windows, the slider at the default sixth notch passes your mouse movement through one-to-one. Moving the slider up or down scales it, and "Enhance pointer precision" adds acceleration that changes speed depending on how fast you move. On macOS, tracking speed works similarly and acceleration is always on by default. If your desktop cursor feels too fast or slow, adjust DPI first, then fine-tune with the system slider.
Raw Input and Why It Matters
Raw input lets a game read your mouse movement directly, skipping the system's pointer speed and acceleration. Most modern shooters use it by default. With raw input on, only your DPI and in-game sensitivity matter, which makes conversion simple and reliable. If a game has a raw input option, turn it on. If it doesn't, set the Windows slider to the default and turn off pointer precision so your conversion stays accurate.
Converter FAQ Extras
Do I need to change DPI? No. Keep your DPI and just convert the sensitivity.
Why does it feel different after converting? Field of view and zoom settings differ. Give it a session.
Is cm/360 better than eDPI? For comparing games, yes.
Why Use a Sensitivity Converter?
Muscle memory is built on distance: how far your hand moves to turn a certain amount. When you switch games without converting, that distance changes and your aim feels off for days. A converter keeps the distance the same, so your muscle memory transfers. It's one of the easiest ways to stay consistent across games.
Frequently Asked Questions
Does DPI change the conversion?
No, the converted sens is the same for any DPI. DPI only changes cm/360.
Is my game missing?
We list games with well-documented yaw values. More are on the way.
What is eDPI?
DPI × sensitivity. Use the eDPI calculator.
Related Tools
eDPI Calculator
Multiply DPI by in-game sensitivity to compare effective sensitivity.
Mouse DPI Test
Measure your real DPI/CPI against a known distance such as a bank card.
Aim Trainer & Mouse Accuracy Test
Click targets, track, and flick for an accuracy % and time per target.
Mouse Tester
The all-in-one mouse test: buttons, wheel, chatter and polling rate.