Moving from CS2 to Valorant and your aim feels all wrong? That's because each game uses a different sensitivity scale.
The Quick Way
Use the sensitivity converter: pick the old game, type your sens, pick the new game. Done.
The Maths
Each game turns a fixed number of degrees per mouse count (its yaw). New sens = old sens × old yaw ÷ new yaw. CS2 and Apex share a yaw, so the number stays the same. Valorant's is about 3.18 times bigger, so you divide by 3.18.
Fine-Tune It
After converting, play for a session. FOV and zoom differences can make the same cm/360 feel slightly different.
Final Thoughts
One more tip: when a game gets a big update, recheck your sensitivity. Developers occasionally change how sensitivity works, and an old value may no longer give the same feel. Our converter is updated when we learn about changes, but it's always worth a quick check in a practice range after major patches.
Try It Now
Open the sensitivity converter, enter your current settings, pick your new game and copy the result. Then play a quick warm-up in the aim trainer and check your cm/360 so you know your aim will feel just like home in your new game.
Why Sensitivity Doesn't Transfer Directly
Every game decides for itself how far your view turns for each mouse count. That turning amount is called the yaw. CS2 uses a yaw of 0.022 degrees per count at sensitivity 1. Valorant uses about 0.07. So the same sensitivity number turns you about 3.18 times further in Valorant. Overwatch 2 uses 0.0066, so the same number turns you much less. If you copy the number from one game to another, your aim will feel completely wrong.
| Game | Yaw (degrees per count) |
|---|---|
| CS2 / CS:GO | 0.022 |
| Apex Legends | 0.022 |
| Valorant | ≈0.07 |
| Overwatch 2 | 0.0066 |
The Formula
To keep the same feel, you keep the turn per mouse movement the same:
new sens = old sens × (old yaw ÷ new yaw)
For CS2 to Valorant: old yaw 0.022, new yaw 0.07. So new sens = old sens × 0.022 ÷ 0.07 ≈ old sens × 0.314. A CS2 sensitivity of 2.0 becomes about 0.63 in Valorant.
If you change DPI at the same time, also multiply by old DPI ÷ new DPI.
Worked Examples
| From | To | Calculation | Result |
|---|---|---|---|
| CS2 1.5 | Valorant | 1.5 × 0.022 ÷ 0.07 | ≈0.47 |
| Valorant 0.35 | CS2 | 0.35 × 0.07 ÷ 0.022 | ≈1.11 |
| CS2 2.0 | Overwatch 2 | 2.0 × 0.022 ÷ 0.0066 | ≈6.67 |
| Apex 1.8 | CS2 | same yaw | 1.8 |
These match the results you'll get from our sensitivity converter, rounded to two decimals.
Calculating Your cm/360
cm/360 is how far you move the mouse to turn a full circle. The formula is:
cm/360 = 360 ÷ (DPI × sens × yaw) × 2.54
For CS2 at 800 DPI and sensitivity 1.0: 360 ÷ (800 × 1.0 × 0.022) × 2.54 ≈ 52 cm. If your Valorant settings give the same number, the two games will feel the same.
Scoped and ADS Sensitivity
Converting hipfire sensitivity is the first step. Scoped or aim-down-sights sensitivity is usually set separately, and games use different methods. Some use a multiplier, some match by field of view. After converting hipfire, go to a practice range, aim at a target while scoped, and adjust the multiplier until small corrections feel natural. Many players prefer scoped sensitivity that keeps the same "monitor distance", meaning a flick to the edge of the screen takes the same hand movement scoped and unscoped.
Field of View Matters
Two games can have the same cm/360 but feel different because of field of view. A wider FOV shows more of the world, so objects near the centre move faster across your screen for the same turn. If a converted sensitivity feels too fast or slow near your crosshair, that's FOV. Most people adapt within a few sessions. If not, adjust in small steps.
After You Convert
- Play a few warm-up rounds or a deathmatch.
- Use the aim trainer to compare feel.
- Adjust by small steps if needed, no more than 5% at a time.
- Write down your final settings and cm/360.
Common Conversions at a Glance
| From → To | Multiply by |
|---|---|
| CS2 → Valorant | ≈0.314 |
| Valorant → CS2 | ≈3.18 |
| CS2 → Apex Legends | 1.0 |
| CS2 → Overwatch 2 | ≈3.33 |
| Overwatch 2 → Valorant | ≈0.094 |
These factors assume the same DPI and default field of view. Games can change their sensitivity systems in updates, so if a converted value feels very wrong, check our converter, which we keep updated.
Converting When You Change DPI Too
If you're also changing DPI, convert in two steps. First convert between games as above. Then multiply by old DPI ÷ new DPI. For example, CS2 1.5 at 400 DPI to Valorant at 800 DPI: 1.5 × 0.314 = 0.471, then 0.471 × 400 ÷ 800 ≈ 0.24. Your cm/360 stays the same, so your aim feels the same.
Mistakes to Avoid
- Forgetting that DPI changed between setups.
- Converting scoped sensitivity with the hipfire formula.
- Leaving mouse acceleration on in one game.
- Judging the new setting after one match. Give it a few sessions.
Matching Sensitivity Between Desktop and Games
Some players also want their desktop cursor to feel like their game aim. That's not really possible, because the desktop moves in pixels and games turn in degrees. What you can do is keep your DPI the same everywhere, and set Windows pointer speed to the default. Then the only difference is the in-game sensitivity, which you convert with the formula above. If you use a different DPI for the desktop, set up a profile in your mouse software that switches automatically when a game launches.
Keeping a Settings Log
Write your settings down: game, DPI, sensitivity, scoped sensitivity, FOV, cm/360 and the date. When a game update resets settings or you reinstall, you can restore everything in seconds. A settings log also helps you notice how your preferences change over time, which is useful when deciding whether to try a new sensitivity.
Summary
Different games use different sensitivity scales, so the same number never means the same thing. Convert with the yaw formula, or let the sensitivity converter do it, then check your cm/360. Fine-tune scoped settings in practice, and give yourself a few sessions to settle in.
Key Takeaways
- Every game has its own sensitivity scale (yaw).
- Multiply by old yaw ÷ new yaw to convert.
- Check that cm/360 matches.
- Adjust scoped sensitivity separately.
- Give yourself a few sessions to adapt.
With these steps, you can move between games without losing the muscle memory you've built.
Common Questions
Why does my converted sensitivity feel faster? A wider field of view can make it seem faster near the crosshair.
Do I need to convert for every game? Only for games where aim matters. Use the same cm/360 for all shooters you play.
What if my game isn't in the converter? Find its yaw value online and use the formula, or match cm/360 by measuring a full turn with a ruler.
Frequently Asked Questions
Is CS2 sens the same as Apex?
Yes, they use the same scale.
How do I convert CS2 to Valorant?
Divide your CS2 sens by about 3.18.
Does DPI matter for conversion?
No, only for cm/360.